


As it progresses your findings becomes engaging, even if the story isn’t necessarily present. It’s still engaging, and you’ll find yourself drawn into their lives and their stories, choosing to become a friend to them through certain responses, encourage their darker sides, or maintain your professionalism by actually trying to help them. The acting is better with certain people, but it’s still very am-dram, reminding me of the kind of plays you were dragged into at school assembly to watch some students teach you about the dangers of drugs or strangers. Through the five acts you’ll chat to various characters including a woman who blacks out and finds herself at the beach when waking up, a man who seems to relieve the same day over and over again after a tragic accident, and another who believes he gains an extra hour at the end of the day where the world freezes, allowing him to do whatever he pleases. The patients that grace the couch in front of you all have bizarre stories and beliefs, and the fantasy and spookiness of the story starts to become apparent early on. The beauty of it is that the culprit changes upon each playthrough, so the one that fesses up at the end of my game might not be the same in yours. The introduction to the game is mostly hollow, and it isn’t until you play (or read the synopsis on the devs website) that you begin to understand what the game’s about. You play the role of a psychiatrist brought in to find out just why the previous Doctor Dekker was murdered, talking to a bunch of troubled souls who all could’ve played a role in his demise. It’s dark and most definitely Lovecraftian, even when that term is bandied around far too much by developers these days. Whilst there is a lot of information to soak up, the atmosphere it creates and the characters you interact with make it a treat to play. It was ambitious, smart, and felt natural when asking questions, and those kind of games are few and far between, but The Infectious Mind of Doctor Dekker is a great step in the right direction. Her Story set boundaries for FMV games, leading others to try and capitalise on its success, with few managing to do so.
